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As a Maths and Computing Specialist School, the Computing Department fulfils a significant role in the School. The department is located in the newest part and occupies a range of five spacious and very well equipped, air-conditioned rooms. All computing rooms are equipped with interactive white boards, printers and digital projectors. The facilities are excellent and the environment exudes a very professional feel. The teaching staff are specialist teachers who work very hard to improve standards and deliver an interesting and stimulating curriculum.
The KS3 Curriculum
In Year 7 students learn and apply the skills and capabilities as outlined in the New National Curriculum for Computing. In the Autumn Term they are introduced to the School’s network and Virtual Learning Environment. Students learn about E-safety – how to stay safe when using the Internet and social media. They build on their computer science skills and knowledge throughout the year, by working on various projects that includes: introduction to computer hardware and software, programming using Berkley Logo and Python, they learn how to plan programs by using flowcharts. Students complete a unit on data representation and learn how the binary system works, they learn to convert between binary and denary numbers. Students learn how to design a website of 3 pages and implement a variety of interactive elements to their website.
In Year 8 students continue to build on the skills and knowledge they have acquired in Year 7. In the Autumn Term students design a website using HTML and learn how to code various aspects of a website. Students extend their knowledge of the binary system by learning how to add and subtract binary numbers, they learn about the hexadecimal number system and how images and text files are compressed. In the Spring Term students learn about computer networks, network hardware, they learn how to calculate transmission speeds and learn about the different network protocols. During the Summer Term students further extend their programming skills using Python. They end the year off with a creative project where students use Adobe Photoshop CC. They learn how to create, edit and enhance digital images.
In Year 9 students extend their theory knowledge of computer science by consolidating their knowledge and understanding of binary numbers. In addition, they learn how to represent numbers in Sign and Magnitude, they also learn about Ascii. Students further enhance their programming skills by learning to code using functions, lists and loops. In the Spring Term students learn about different theory concepts such as searching and sorting algorithms, network security and cyber security. In the Summer Term students learn how to create their own animations and further develop their skills using Adobe Photoshop CC.
Key Stage 4 Options
iMedia – equivalent to 1 GCSE
iMedia is a Level 2 qualification in Interactive Media, providing full grade 9-1 equivalence. Students study two coursework units: web design and interactive multimedia products. In this course students are equipped with the knowledge and skills to work with information effectively, creatively and productively. There is one written exam.
GCSE Computer Science – 1 GCSE
Students study the Edexcel Computer Science syllabus. The course consists of two theory papers worth 100%. Within the controlled assessment unit, students use Python to plan, develop, test and evaluate a coded solution to the problem given by the exam board. Students study three main theory topics: data, computers, communication and the internet and emerging trends and issues.
Key Stage 5
Students study OCR A Level Computer Science over two years. Students study topics such as computer systems and explore content such as processors, system software, software development and App generation. In the unit on algorithms and programming students develop their computational thinking and problem solving skills. In addition, students also complete a practical programming task using Python. They plan and program their own fully functional computer game.
Mrs L Slabber
Head of Faculty: Technologies